#include "CPickSceneNode.h"

CPickSceneNode::CPickSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df& size, const core::vector3df& position, const core::vector3df& rotation, const core::vector3df& scale)
	: ISceneNode(parent, mgr, id, position, rotation, scale), Size(size)
{
	//DummyNode = mgr->addEmptySceneNode();

	Box.MinEdge = this->getAbsolutePosition();
	Box.MaxEdge = Box.MinEdge + Size;
//	RelativeBox.MinEdge = vector3df(0, 0, 0);
//	RelativeBox.MaxEdge = Size;
}

CPickSceneNode::~CPickSceneNode()
{
}